The only difference in the item count in BFG Edition is the removal of two corpses (Artifact charges) from the map. The only change in the enemy amount in BFG Edition is the removal of one vulgar on Marine skill level and above. The enemy count on Nightmare is the same as on Veteran. Objectives Call Main Elevator Use a power cell to initialize the transfer elevator and then call it to this level. After doing that, the marine returns to the lift and rides it to level 3. The marine has to go first to a side room to find the PDA to give him access to the ladder leading to the second floor, then go there, power up the generator with the power cell and activate the lift via a control panel. The marine enters a large chamber containing both the elevator and the control room on the second floor. In the next room he acquires a power cell which he will need to use to power up the elevator that will lead him to level 3 of the complex. After he successfully hits it several times, it burns away and the marine acquires the first power for the Artifact - the ability to slow down time.Īfter defeating the Hunter, the marine has to go through an ancient machine with doors that repeatedly close at very high speeds by evading them using his newly acquired power. The marine uses his grabber to catch the energy balls fired by the two ancient sentry turrets located in the chamber and launch them at the Hunter. Quite early into this level the marine is confronted by the first Hell Hunter, the Helltime Hunter, who can move from one place to another at very fast speed. ![]() ![]() The marine continues progressing through Erebus complex.
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